
Big Interview with Ivan Sulic, Kaiser Hwang and Brennan Ieyoub
To celebrate the release of Hellgate: London, we at Hellgate Guru have interviewed three of Flagship Studio’s extraordinary developers! Flagship Studios’ writer Ivan Sulic, community manager Kaiser Hwang, and video editor Brennan Leyoub have agreed to sit down and chat with us for a huge and specially prepared interview.
Here’s a snippet on the creation of Hellgate’s storyline:
What was it like writing the story of Hellgate: London?
Ivan: It was a lot of back and forth. I would come up with something, edit it based on comments, change it based on requests, edit it again because of tech alterations, then cut it altogether because it didn’t work or someone hated it. Sometime later, somebody would want that same something put back in, only different. And then there are the conveyance limitations… There’s only so much a man can do to captivate an audience with 150 word monologues. It’s all that plus deadlines. Many, many deadlines. But, I’m happy with the way it turned out, all things considered.
Of course, regardless of what goes into the game, pleasing everyone is impossible. So, 50 extremely vocal people will demand something be changed, that decision will get approved (or vetoed, depending on what we feel is best), and the content may be changed… Suddenly, 100 people who loved what was originally there and had no reason to complain in the first place would turn around and say, “WTF? You took out my favorite part. Why the heck did you do that?” That’s just the way it goes.

HOME

